What’s wrong with sticking with what works?

I picked up Spider-Man 3 for 360 the other day and am really enjoying it. Swinging around New York is just as fun as I remember (much more fun than in Ultimate Spider-Man). The combat’s pretty fun (when the camera isn’t retarded), although it still irks me that a guy that can rip a bank vault door out of a wall can’t knock out a common thug with one hit. But that happens in the comics too. But if you look at the reviews, you’d think it wasn’t a very good game. And the main complaint seems to be that it didn’t advance enough past what was established in Spider-Man 2. Which I believe got some damn fine reviews.

I could see this being an issue if this was a franchise that updated yearly or something, but I don’t see the problem with just polishing up the game this time out. Madden makes incremental updates each year. Zelda hasn’t changed much since Ocarina of Time. Halo 2 was basically Halo 1 except not nearly as good. And yet they each score(d) well. This may just be because I’m a giant Spider-Man nerd and am trying to defend it, but I just can’t figure out why this game gets punished for updating what was by all accounts a fantastic game, when other series’ get a pass. I’d rather they stuck with a successful base than go out on a limb and basically break the game. Or maybe I’m just out of touch with today’s gamers.

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