What ever happened to…

…Killer Instinct? For those of us who played arcade games in the 90′s, Killer Instinct turned a lot of heads. Sure, it wasn’t as popular as Mortal Kombat 2 or Street Fighter, but there were still hordes of people surrounding the machine, ready to play.

This was Rare’s game for Nintendo’s up and coming system, the “Ultra 64″ as it was called then. The game featured amazing silicon graphics and animation, mixed with interesting characters and a deep, intricate combo system. Oh man, and were there combos! You could link long, impressive combos called “Ultras (get it, Ultra..like Ultra 64….yeah…they really hit it ultra hard, there)” for great fight finishers to wow your friends. It definitely borrowed the fatality idea from Mortal Kombat (a lot of companies were ripping off Midway for that, then), but other than that, it was a great, solid game. It even had some pseudo 3D elements via the silicon graphics.

Killer Instinct

Sadly, the N64 never lived up to the beefy arcade engine as promised. They opted out of the whole silicon graphics thing for polygons. Killer Instinct 2 (called “Gold” for the N64) looked great on the home console, but still wasn’t quite as flashy as its arcade brother. Same goes for Cruisin’ USA. That was not near as good looking as its original arcade version. I remember being disappointed by it, but in the long run, polygon graphics were probably easier to do, and after seeing what games look like now with this, it was probably better this way anyway. Still, I would love to see both KI games on XBox Live Arcade…nudge, nudge.

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