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	<title>8Bit Bites &#187; Trading Hit Points</title>
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		<title>Videogame Music Evolution</title>
		<link>http://www.8bitbites.com/2008/12/20/videogame-music-evolution/</link>
		<comments>http://www.8bitbites.com/2008/12/20/videogame-music-evolution/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 19:14:59 +0000</pubDate>
		<dc:creator>Hans</dc:creator>
				<category><![CDATA[Gamespeak]]></category>
		<category><![CDATA[Old School]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Trading Hit Points]]></category>
		<category><![CDATA[game music]]></category>

		<guid isPermaLink="false">http://www.pixelatedpov.com/?p=397</guid>
		<description><![CDATA[Videogame music has changed over the years. In the 80&#8242;s and early 90&#8242;s game tunes were catchy, melodic, and at the forefront of games. Now, many games have one nice,...]]></description>
			<content:encoded><![CDATA[<p>Videogame music has changed over the years.  In the 80&#8242;s and early 90&#8242;s game tunes were catchy, melodic, and at the forefront of games.  Now, many games have one nice, catchy theme with variations of said theme throughout, but mostly just background music that is, well, just background.  I&#8217;ve given some thought as to why classic games such as Castlevania, Megaman, Zelda, Mario, Contra, Ninja Gaiden, and even Ducktales on NES for that matter, all have extremely catchy, hummable music, and all different music for each stage.</p>
<p>A lot of that can be boiled down to the change in the gaming experience and length of levels.  Before, game levels only lasted a few minutes, then it was over.  That meant music could be incredibly melodic without getting tiring quickly.  The nature of the music also added a lot more excitement to the games.  Given the limited abilities of the hardware, incredibly deep, atmospheric immersion wasn&#8217;t really a factor in games, so background music that took a backseat wasn&#8217;t really something people thought about.  It was all about excitement and catchy tunes.  Just a simple search on youtube will prove just how much people liked those songs.  So much so, that they do renditions that pay homage to them.</p>
<p>Currently gaming music has changed due to longer stages and deeper immersion.  Hearing the same melodic piece play over and over for an hour straight as you make your way through a level would probably get really tiring.  Instead, composers got smart and stuck to music that picks up during battles and back down afterward.  This adds dynamics and variety to the mix.  The current trend seems to be having one main, recognizable theme for the game, and adding variations of that one theme throughout.  For example, Gears of War plays variations of the same theme throughout the entire game.  Even the Metal Gear series is guilty of this.  While they are great themes (and in the case of the Metal Gear theme, it is a fantastic and memorable one), it would still be nice to hear a variety of themes.  In the past, there were different songs for each level.</p>
<p>To remedy the repetitive nature of that, why not vary those themes up throughout a stage and add climaxes, dramatic crescendos, etc. during battles?  That would add variety throughout the levels and throughout the game, giving them multiple catchy themes like the old days, not just one.  I understand that they are trying to make a song synonymous with a particular game, but I really do miss the old days of games with a plethora of catchy, melodic songs.  Thankfully, some games like the Castlevania series, and even newer ones like Guilty Gear, still maintain that, but I wish others would catch on.  At least this is still better than some others, who just play mindless, entirely forgettable techno drivel in the background.  I&#8217;ll take sweeping orchestral scores over that any day.  Let&#8217;s just add some variety and more melody to that from here on out, game companies.  We want our catchy, exciting tunes back!</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>COD4 takes over Halo 3 for top online XBL game!!!</title>
		<link>http://www.8bitbites.com/2008/01/22/cod4-takes-over-halo-3-for-top-online-xbl-game/</link>
		<comments>http://www.8bitbites.com/2008/01/22/cod4-takes-over-halo-3-for-top-online-xbl-game/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:21:08 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Gamespeak]]></category>
		<category><![CDATA[Trading Hit Points]]></category>

		<guid isPermaLink="false">http://www.pixelatedpov.com/index.php/2008/01/22/cod4-takes-over-halo-3-for-top-online-xbl-game/</guid>
		<description><![CDATA[According to Major Nelson&#8217;s Blog, it appears as though more people are playing Call of Duty 4 than Halo 3. Coincidence? I think not. I feel that Halo 3 is...]]></description>
			<content:encoded><![CDATA[<p>According to <a href="http://www.majornelson.com/archive/2008/01/21/live-activity-for-week-of-1-14.aspx" target="_blank">Major Nelson&#8217;s Blog</a>, it appears as though more people are playing Call of Duty 4 than Halo 3. Coincidence? I think not. I feel that Halo 3 is a very sophisticated online game and crazy fun to play. Call of Duty 4 shocked me though. I lumped this into the military game genre and overlooked it at first. I mean, how many WW2 games can they make. Well this is not a WW2 game, it&#8217;s more modern, and the graphics, online play, weapons, and ranking/achievement system are incredible. In my opinion, this game blows Halo 3 out of the water when it comes to sheer enjoyment. Unlocking weapons and perks is fun to do, and even if you reach level 55, you can go into Prestige mode and start the quests all over again. It took me literally 2 months to go from a level 29 to a level 30 in Halo 3&#8242;s ranking system. Boo. Hiss. I walked away from the game frustrated more than anything where as COD4 I don&#8217;t. It takes a monster game to knock the Halo series (see Gears of War) off their platform for the top online game. Call of Duty 4 is just that. Go get it if you don&#8217;t have it. See you guys online.</p>
]]></content:encoded>
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		<item>
		<title>Throwing down the gauntlet</title>
		<link>http://www.8bitbites.com/2007/08/13/throwing-down-the-gauntlet/</link>
		<comments>http://www.8bitbites.com/2007/08/13/throwing-down-the-gauntlet/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 21:40:10 +0000</pubDate>
		<dc:creator>Fritz</dc:creator>
				<category><![CDATA[Trading Hit Points]]></category>

		<guid isPermaLink="false">http://www.pixelatedpov.com/index.php/2007/08/13/throwing-down-the-gauntlet/</guid>
		<description><![CDATA[Way back in the olden days, when Hans suggested starting a video game-centric blog, one of his ideas was that we would have a &#8216;point-counterpoint&#8217; kinda feature that we woulda...]]></description>
			<content:encoded><![CDATA[<p>Way back in the olden days, when Hans suggested starting a video game-centric blog, one of his ideas was that we would have a &#8216;point-counterpoint&#8217; kinda feature that we woulda called Trading Hit Points (and in fact Hans tried to get one started <a href="http://www.pixelatedpov.com/index.php/category/trading-hitpoints/">here</a>). One of the things I absolutely love to do is argue, so I&#8217;m gonna try and give this a go: Which do you prefer, Western-style RPGs like Oblivion &#038; KOTOR, or Japanese RPGs like Final Fantasy or Dragon Quest? A few years back, I would&#8217;ve said Japanese style hands down, but now I&#8217;m gonna go with the Western developed ones, as they generally give you more freedom to customize, explore, or just play however you feel like playing. (Yes, I know this is a broad generalization, but for the sake of argument, I&#8217;m making it) I&#8217;ve gotten bored of playing as a 15 year old kid who looks like he should be a member of <a href="http://en.wikipedia.org/wiki/Dir_en_gray">Dir En Grey</a> and constantly whines about everything. I don&#8217;t like having every detail of the whole story scripted out for me. If someone in a game is a dick to me, I like the fact that I can stab him or break into his house while he&#8217;s sleeping and rob him blind (or ideally, both!). But enough of what I think, what do you think?</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>From Pong to Gears of War</title>
		<link>http://www.8bitbites.com/2007/05/14/from-pong-to-gears-of-war/</link>
		<comments>http://www.8bitbites.com/2007/05/14/from-pong-to-gears-of-war/#comments</comments>
		<pubDate>Tue, 15 May 2007 00:44:21 +0000</pubDate>
		<dc:creator>Hans</dc:creator>
				<category><![CDATA[Gamespeak]]></category>
		<category><![CDATA[Trading Hit Points]]></category>

		<guid isPermaLink="false">http://www.pixelatedpov.com/index.php/2007/05/14/from-pong-to-gears-of-war/</guid>
		<description><![CDATA[As a long time gamer, I&#8217;ve seen a lot of changes in the industry over the past two decades. From my humble days playing Q*Bert on Atari 2600 to playing...]]></description>
			<content:encoded><![CDATA[<p>As a long time gamer, I&#8217;ve seen a lot of changes in the industry over the past two decades.  From my humble days playing Q*Bert on Atari 2600 to playing Gears of War and Resistance: Fall of Man, I&#8217;ve seen a lot of changes.  I thought it would be fun to do a compare and contrast on some of things about games in the 80&#8242;s to today.  First off, let&#8217;s look at gaming in the 80&#8242;s.</p>
<p>80&#8242;s Gaming:</p>
<ul>
<li>Gameplay: When going from the 2600 to NES, I thought its controller was a god-send.  Now we have two buttons to play with&#8230;and a gamepad with a start and select button!  This was all you needed&#8230;or so we thought.  Games like Double Dragon II made use of using both B and A buttons simultaneously,  combinations of d-pad presses and button presses to do moves (Turtles 3&#8242;s Down + B to flip enemies).  These told us that controllers were begging to have more buttons towards the ed of the 80&#8242;s.  Before then, though, most games were so simple that spare buttons would be unnecessary.   The games were all 2D and either sidescrolling or above view.  The rare &#8220;3D&#8221; games were either on vectors or just mimicked 3D with animated frames.</li>
<li>Game Length:  This was a non-issue then.  Games typically took 15-30 min to beat back then.  We didn&#8217;t even think about that as being short.  Just a nice quick play session with your friends.</li>
<li>Multiplayer:  Most games were up to 2 players, if it were above that then it was something special that required a multi-tap device.  They were almost always cooperative as well, or played alternately.  Sports games were really where you found competitive gaming.</li>
<li>Graphics: Man oh man, what we thought about then.  Systems competed on having more on screen colors,  total colors available, how big you could make sprites and how many you could fit on a screen.  Parallax scrolling was a cool new thing that brought depth to a game.  Issues with graphics at the time were tons of slowdown and annoying flicker.</li>
<li>Sound: When Nintendo came out I thought its sound was revolutionary for the simple fact that music played constantly as you played.  That never happened on my old 2600.  Everyone was also awe-stricken if they ever heard voice on a game&#8230;really garbled, static-y voice.</li>
<li>AI:  A-Wha?  Oh, you mean a guy running the same pattern over and over?  Difficulty in the old days was limited to punishing level design and bosses that were fast, cheap, and strong.  The times were different then. You could memorize patterns to beat a game.  Don&#8217;t get me wrong, there were some punishingly hard games then (Bayou Billy, I&#8217;m looking at you) that I am not sure I could beat to this day.  One more thing, most games had no saves and checkpoints.  If you died, that&#8217;s it, game over, start again.</li>
<li>Popular Game types: Side scrolling platformers and action games ruled this era.  Let&#8217;s not forget side scrolling shooters as well.  Gradius and R-Type were two of the most popular, and in R-Types case, difficult games around.</li>
</ul>
<p>Now:</p>
<ul>
<li>Gameplay: Egad, have controllers gotten complicated!  Any non-gamer would be intimidated by the sheer amount of buttons, save but the innovative Wii controller.   3D is king, and has been since the mid-90&#8242;s.  This whole new playing field not only adds the ability to move in 360 directions, but the ability to manipulate objects and the environment.  Thus, more gameplay options open up.  No more simple run and jump games.  Now players command squads, Climb walls, shoot and load guns, hide behind cover, ride vehicles, blow up and steal cars, you name it, you can do it.</li>
<li>Game Length: 6-8 is now the average length for action games&#8230;and most people are actually complaining that that is too short!  Compare that to the 15-30 minutes on a NES game and I think it is fair to say that 6-8 hrs is plenty.  RPGs, though, have gone insanely long with gameplay time up to the hundreds.</li>
<li>Multiplayer: Hello online gaming, how are you?  Multiplayer gaming has really branched out into homes everywhere.  Now, I can game with my brother across states, thanks to online gaming.  Now games can go up to as many as 64 players at a time.  The shift has really changed, though, to competitive gaming.  Luckily, cooperative gaming is making more of a comeback, though, and I welcome it.</li>
<li>Graphics: The fight over colors is no longer an issue.  Now we have fancy things like textures, lighting effects, water effect, advanced skeletal systems, and physics engines.  It&#8217;s like a Hollywood production.  Let&#8217;s not also forget a thing known as 1080p.</li>
<li>Sound: Once again, like a Hollywood production!  Companies are pulling all the stops with full musical scores, voice acting, and 5.1 surround sound.</li>
<li>AI: Wow have we evolved.  Enemies now react to our movements, flank us, throw grenades back at us and more.  This is a totally different animal now.  We&#8217;ve been spoiled by having checkpoints now, but given game length today, it&#8217;s very understandable and mandatory for our own sanity, in some cases.</li>
<li>Popular games: Shooters definitely dominate the market now, if games like Halo, Gears of War, Rainbow Six, and Half Life 2 weren&#8217;t already any indication.  Open ended sandbox games have become more popular thanks to the Grand Theft Auto Series, as well.</li>
</ul>
<p>Looking back at all this you can see we&#8217;ve come a really long way in gaming.  I love both my old games and new, and I could go on and on about the differences, I&#8217;ve only scratched the surface.  I hope you&#8217;ve enjoyed this little trip to the past as much as I did!</p>
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